The following information is straight from the Privateerpress insider. here is the link to the full text.
There are some parts I copy literally, those are in Italic.
Short, the faction will act like [...] a giant clockwork mechanism, where each model is part of a greater whole.[...] As I see it, every model's action or presence will have an effect on the game.
I will sum up the concepts that are known:
- Interface Node: [...] Unlike other factions, Convergence warjacks - known as vectors - do not have their own MAT or RAT stat. Instead, these values are derived from their controlling warcasters.[...] So a high MAT caster is better of with melee warjacks, and vice versa. This also means no caster will have astounding MAT or RAT scores. I think the most extreme MAT score will be the one of Axis, the Harmonic Enforcer, who has MAT 7, but also RAT 2 (as shown in the video). Because of this, you will not see any 'jack marshal in the faction.
- Field Marshal ability: every warcaster gives their battlegroup an ability. Already spoilt are Arc Node, Shield Guard and Counter Charge.
- Adaptable infantry: Infantry is able to change weapon modes. Or, as said in the trailer: "Hands that turn into drills and pikes that turn into halberds and flails that become maces"
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| How convenient |
- Induction node: a concept not spoken of in the Insider, but it is spoilt in the trailer: when using a focus, the vector is able to give this Focus to a nearby vector. It is not known whether this focus is simply given or allocated.
We also already know the name of the Battle Engine: the Transfinite Emergence Projector.
So, that's it for that Insider. See you next time!
Cultist_of_Cyriss
Cultist_of_Cyriss




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